VERSUS: ZBrush Commands (Part II)
Remember how we told you not too long ago, that there were a million ways to do the same thing in ZBrush? Well that's still true! So without further ado, welcome to part II of our VERSUS ZBrush Commands series! Let's get started, shall we? Unified Skin v DynaMesh Unified Skin was the precursor to DynaMesh for retopologizing your model's geometry to resolve mesh issues, and to create a more uniform form. We've spoken about how DynaMesh works in our previous VERSUS post, and